← NEON ARCADE

NEONMIND

Classic puzzles — Neon clarity

Timeless logic games in the NEON ARCADE style. No time pressure. Think clearly. Solve elegantly. Daily puzzles, streak tracking, and infinite replayability.

8
Games
4
Difficulties
3-15m
Per Session
MiniSudoku MIND
GAME 01

MINISUDOKU

6x6 grids, 4 difficulty levels, daily puzzles. The perfect entry point for Sudoku — quick to solve, satisfying to master. Pencil marks, hints, and streak tracking.

6x6 grid 4 difficulties Logic / Numbers
Sudoku Logic Daily Puzzle
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Sudoku MIND
GAME 02

SUDOKU

The classic 9x9, beautifully reimagined. Four difficulty levels from relaxing to brain-melting. Notes mode, undo history, auto-candidate removal, and daily challenges.

9x9 grid 4 difficulties Logic / Deduction
Classic Sudoku Deduction Daily Puzzle
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Queens NEW
GAME 03

QUEENS

Place queens on a colored grid. One per region, row, and column. No two queens can touch — not even diagonally. Pure logic, beautifully visualized.

5-9 sizes 5 difficulties Logic / Spatial
Queens Spatial Daily Puzzle
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Minesweeper MIND
GAME 04

MINESWEEPER

Clear the board. Don't click a mine. Six progressive board sizes from 5x5 to 24x20. Cascade reveals, satisfying explosions, and first-click safety guaranteed.

6 sizes 3-99 mines Logic / Risk
Minesweeper Deduction Progressive
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Nonogram NEW
GAME 05

NONOGRAM

Reveal hidden pixel art by decoding row and column clues. Fill the right cells, avoid the wrong ones. Logic meets creativity in every grid.

3 sizes 5-15 grid Logic / Pattern
Picross Pixel Art Deduction
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Kakuro NEW
GAME 06

KAKURO

Cross-sum puzzles where every run must add up. Fill digits 1-9 with no repeats per group. Sudoku meets crosswords in a beautiful neon grid.

3 sizes 6-10 grid Math / Logic
Cross-Sums Numbers Deduction
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Bridges NEW
GAME 07

BRIDGES

Connect islands with bridges. Each island’s number tells how many bridges touch it. No crossings allowed. Build one connected network.

3 sizes 7-11 grid Logic / Spatial
Hashiwokakero Networks Spatial
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Nurikabe NEW
GAME 08

NURIKABE

Shade cells to form a connected wall around numbered islands. No 2×2 black squares allowed. Each island must match its number exactly.

3 sizes 5-9 grid Logic / Territory
Cell Shading Islands Connectivity
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COMING SOON

LIGHTUP SLITHERLINK KENKEN