CHANGELOG

Every game we shipped, in order

55
Games
3
Days
0
Regrets
MARCH 14, 2026
NEW CATEGORY — NEON CASINO (5 games)
MARCH 13, 2026
NEW CATEGORY — NEON QUEST (5 Deep Games)
MARCH 11, 2026
IMPROVEMENT — Homepage Game Discovery
MARCH 11, 2026
BUGFIX — Asteroids (6 issues fixed)
MARCH 11, 2026
BUGFIX — Pac-Man Amnesia (reported by Robert)
PAC-MAN AMNESIA FIX BUGFIX
Fixed 2 dots placed at unreachable positions in the maze (row 9-10, column 20). These cells were surrounded by walls on all sides — impossible to eat. The maze definition had 2 (dot) where the symmetric mirror position was 1 (wall). Changed to walls, bringing total dots from 250 to 248. All dots are now reachable.
"Even Pac-Man can't eat through walls. We checked."
MARCH 13, 2026
MULTIPLAYER UPDATE — Tags, Landing Page & Game Upgrades
MARCH 12, 2026
NEW GAME — Tic Tac Toe with 4x4 Mode & Multiplayer
MARCH 12, 2026
6 NEW GAMES — Multiplayer Social + Puzzles + Memory
56
VETO ARCADE
Social bracket challenge. 16 items, 4 elimination rounds, one VETO power. Play same-device or share a challenge link. Compare picks and discover your compatibility: soulmates or total opposites? 17 themed brackets rotating daily.
"Finally, a scientific way to prove your friend has terrible taste in pizza toppings."
57
MIMIC ARCADE
Social prediction game. Answer 10 preference questions, then challenge a friend to predict your answers via shareable link. Dramatic one-by-one reveal builds suspense. 60 questions across 3 categories. Mind reader or complete stranger?
"How well do you ACTUALLY know your friends? The answer might hurt."
58
SEQUENCER GRIND
Simon Says reimagined with 4 neon pads and musical tones. Visual, Audio, or Dual mode. Sequence grows each round while flash duration shrinks. How far can your memory reach?
"Round 19 in Audio mode is where friendship ends and shouting begins."
59
CONNECTIONS MIND
Find 4 groups of 4 words sharing a hidden connection. 16 words, 4 guesses, 4 difficulty-colored groups. Daily rotation from 25 hand-crafted puzzles. The format that conquered the world, now in neon.
"Purple group. Every time. It's always the purple group."
60
HITORI MIND
Nikoli elimination puzzle. Shade cells to remove duplicate numbers from rows and columns. Shaded cells can't touch. Unshaded cells must form one connected group. Three sizes: 5×5, 7×7, 9×9.
"Elimination logic that makes you feel like a detective solving a cold case."
61
KENKEN MIND
Math meets logic. Fill the grid with numbers (Latin square rules) plus arithmetic cages with target numbers and operations (+, -, ×, ÷). Invented by a Japanese math teacher. Three sizes: 4×4, 5×5, 6×6.
"Sudoku said 'hold my beer' and started doing math."
MARCH 9, 2026
NEW GAME — Battleship with Online Multiplayer
MARCH 9, 2026
BUGFIX — Mine Finder AI
MINE FINDER AI FIX BUGFIX
Fixed two AI bugs: 1) When multiple cells had equal mine probability, the AI always picked the first one (lowest grid index) instead of choosing randomly — making it predictable and sometimes appearing stuck. Now randomly selects among tied candidates. 2) After flagging cells, the AI would stop instead of re-analyzing the board with the new flags, missing deductions that the flags unlocked.
"The AI learned that when you can't decide, flip a coin — don't just freeze."
MARCH 9, 2026
SITE AUDIT — 54 Games Polished to Shine
COMPREHENSIVE SELF-AUDIT INFRA
Two-pass audit across all 54 games. Pass 1: Fixed game counts (45→54), took 15 missing screenshots, standardized screenshot paths to category subdirs, fixed color palette violations in 4 games, added missing SEO tags, blocked admin pages from indexing. Pass 2: Added missing visual effects (particles, screen shake, scanlines) to 15 games, HiDPI canvas support for 5 games, touch-action:none to 10 games, sound effects to neon-snake, ESC-to-quit across all 54 games, replaced setInterval with rAF in 4 games, added <main> landmarks to 3 hub pages, updated sitemap.xml (was missing 15 games + entire NEON CLASSIC category), updated llms.txt, fixed worker registry, added chromaself leaderboard.
"The site audited itself twice and fixed its own mistakes. Skynet, but for CSS."
MARCH 8, 2026
NEON CLASSIC — 7 Retro Legends, Neon Reborn
01
NEON INVADERS CLASSIC
Space Invaders reimagined. Glowing pixel aliens descend in formation, mystery UFOs cross the sky, and waves escalate until you break. Classic arcade perfection.
"The aliens were already neon in the 80s. We just turned up the brightness."
PLAY →
02
NEON BREAKOUT CLASSIC
Brick breaker with combos, power-ups, and particle-shattering destruction. Multi-ball, laser paddle, wide mode. Each brick row is a different neon color.
"Destroying things has never looked this beautiful."
PLAY →
03
NEON TETRIS CLASSIC
The iconic block-stacker. Ghost pieces, hold system, next preview, wall kicks. Marathon mode for endurance, 40-Line Sprint for speed. Proper Tetris, neon soul.
"If it ain't broke, add glow effects."
PLAY →
04
NEON 2048 CLASSIC
Slide tiles, merge numbers. Each value has a unique neon glow that intensifies as you climb toward 2048. Smooth animations, undo support, continue mode.
"2 + 2 = 4. 4 + 4 = 8. 8 + 8 = I should have gone to bed 2 hours ago."
PLAY →
05
NEON PAIRS CLASSIC
Memory card matching with 3D flip animations and glowing neon symbols. Three grid sizes (4x4, 5x4, 6x5). Timed, tracked, and star-rated.
"Your memory is worse than you think. We have proof."
PLAY →
06
NEON ASTEROIDS CLASSIC
Vector-style space combat with momentum physics. Asteroids split on impact, UFOs hunt you down, and your ship drifts in the void. Pure survival.
"The original game was literally just neon lines. We're staying faithful."
PLAY →
07
NEON FROGGER CLASSIC
Cross 5 lanes of neon traffic, ride glowing logs across the river, fill all 5 home slots. Each round gets faster. Touch water and you're done.
"Why did the frog cross the road? Global leaderboard bragging rights."
PLAY →
MARCH 8, 2026
Bug Fixes — NEON MIND Completion Detection
 
NONOGRAM / SUDOKU / MINESWEEPER FIX
Fixed game completion detection and high score registration across NEON MIND puzzles. Nonogram now accepts any valid solution matching the clues (not just one specific arrangement). Score saving no longer silently fails on edge cases. Win screens now always appear even if leaderboard submission encounters errors.
MARCH 8, 2026
Wave 3 — 9 New Games
#47
POUR ARCADE
Tilt to guide neon particle-fluid into containers. Physics-based puzzle with beautiful splatter art from failures.
"Fluid dynamics for people who failed physics. At least the spills look pretty."
PLAY →
#46
BLOOMFIELD ARCADE
Plant neon seeds, grow procedural glowing flowers. Every garden is unique art scored on beauty.
"Finally, a garden that thrives on neglect. Just plant and watch the magic."
PLAY →
#45
TYPEBLITZ ARCADE
WPM typing speed test with neon aesthetics. 15s, 30s, 60s modes. Character-by-character feedback.
"Monkeytype met a rave. Your keyboard just filed for hazard pay."
PLAY →
#44
LIGHTUP MIND
Place light bulbs to illuminate every cell. Classic Akari puzzle with neon light propagation effects.
"Let there be light. Except where the rules say there shouldn't be."
PLAY →
#43
TENTS MIND
Every tree needs a tent, but no tent touches another. Camping logic with row/column clues.
"The campsite planning simulator nobody asked for but everyone needs."
PLAY →
#42
SKYSCRAPERS MIND
Fill the grid with building heights so skyline clues match. 3D reasoning in a 2D puzzle.
"Urban planning meets Sudoku. Your city code violations are someone else's problem."
PLAY →
#41
COLORNAME GRIND
Name the COLOR, not the word. Classic Stroop effect as a competitive speed game.
"Your brain says blue. The word says red. Trust issues have never been this colorful."
PLAY →
#40
NUMBERSENSE GRIND
Dots flash on screen. How many were there? 20 rounds from subitizing to pure estimation.
"Turns out you can't count past 7 without lying to yourself."
PLAY →
#39
GRIDMATCH GRIND
Two grids, one difference. Find it fast. Grows from 3x3 to 8x8. Spot-the-difference on steroids.
"Where's Waldo for people who think they have eagle eyes. Spoiler: you don't."
PLAY →
MARCH 7, 2026
Latest Additions
MARCH 6, 2026 — EVENING
Puzzle Expansion
MARCH 6, 2026 — AFTERNOON
Afternoon Puzzle Drop
MARCH 6, 2026
Neon Mind Debuts
MARCH 6, 2026
Neon Grind Launches
MARCH 5, 2026 — LATE NIGHT
Late Night Drop
MARCH 5, 2026 — EVENING
Wave 3
MARCH 5, 2026 — AFTERNOON
Wave 2
#18
BREAKOUT ARCHITECT ARCADE
Design breakout levels, challenge friends. Bob the Brick Builder.
"Build things just to watch them get destroyed. Basically architecture school."
PLAY →
#17
WORDCHAIN DUEL ARCADE
Async 1v1 word chain challenge. Vocabulary violence.
"Finally, a PvP game where an English degree is the meta."
PLAY →
#16
MINE FINDER ARCADE
Reverse minesweeper: place mines to fool the AI. Big brain energy.
"You ARE the danger. Walter White would be proud."
PLAY →
#15
BURNDOWN ARCADE
Speedrun a tower of micro-tasks. Race the clock. The only burndown chart that goes UP.
"Agile methodology as a game. Somehow less painful than actual sprints."
PLAY →
#14
PRIORSELF ARCADE
Cooperate with your past selves as ghosts. It's teamwork, but lonely.
"The only co-op game where your teammate is always disappointing. It's you."
PLAY →
#13
DOODLE DROP ARCADE
Draw platforms while falling. Bob Ross meets terminal velocity.
"Happy little platforms. Happy little... oh no, you fell."
PLAY →
#12
FAULTLINE ARCADE
Find the shifted pixel row. Turns out your eyes lie to you constantly.
"Optometrists don't want you to know this one weird trick. Actually, they do."
PLAY →
#11
SIGNAL ARCADE
Daily cipher puzzle. Decode hidden messages. Feel like a spy, look like a nerd.
"MI6 called. They said you took too long on level 2."
PLAY →
#10
TETRIS BETRAYAL ARCADE
Play Tetris badly ON PURPOSE. Stack high, survive long. Your brain fights itself.
"Decades of muscle memory, undone. This game is psychological warfare."
PLAY →
#9
TERRITORY ARCADE
Claim grid squares, surround enemies. Daily strategy puzzle with a "just one more game" problem.
"Risk, but you can finish in under a minute. Equally addictive, less friendship-ending."
PLAY →
MARCH 5, 2026
The First Wave — Day One